Gaming is not just about revenue, addiction, gamers, and so on. A game being an expression of technology, developing cultural norms, and a world wide phenomenon that transcends all boundaries, becomes a source of study.
Games are not mere toys, they promote:
⢠Information literacy. Players download text files, make notes, they also take âscreen shotsâ of the game and upload it with their comments. A group then examines the suggestions and discussions emerge on strategies as well as required improvements or changes. Knowledge creation and rapid sharing is common to digital spaces. People of all ages and ethnicities from around the world pool their understanding and resources to solve problems.
⢠Curiosity and a thirst to find out mo View the rest of this article
Friday, November 30, 2007
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